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Making music practice feel worth coming back to

A practice experience for kids learning keyboard — from starting a session to getting feedback and building a streak.


Role

Product Designer

Platform

Web dashboard

Users

Kids learning music

Focus

Gamification & feedback

Artium Academy kids practice dashboard home screen

01 · The Problem

Practice shouldn’t feel like homework

After a live class, kids go home to practise alone. There’s no clear plan, no quick feedback and nothing that pulls them back the next day.

I used Artium’s keyboard course as the real scenario from starting a practice session to submitting it, getting feedback and building consistency.

How might we

Turn everyday music practice into something kids enjoy coming back to?

02 · Goals

Four things the experience had to do

01

Practice

Make daily practice easy to start

02

Feedback

Give feedback without the wait

03

Progress

Help kids see they’re improving

04

Motivation

Create reasons to come back

03 · Research

What makes kids come back?

Reference screens from Duolingo, Yousician and other gamified learning apps

What I explored

Kids’ learning productsGamified educationMusic learning appsAchievement systems

Plus two reads: Duolingo’s and Yousician’s gamification case studies

Key insights

  • Feedback has to be immediate
  • Rewards work best when tied to progress
  • Progress needs to feel visible
  • A reward means more when the child actually earned it

04 · Design Concept

Answer the three questions every kid asks

“What should I practise today?”

↓

A clear daily practice plan

“How did I do?”

↓

Instant, friendly feedback

“Why come back tomorrow?”

↓

Visible progress + collectible cards

User flow

Mapping the journey from finishing a live class to unlocking a new card.

Swipe to explore the flow →

Dashboard
Live session completed
User sees practice assignment
Agrees to do assignment
Doesn’t do assignment
Journey end for the day
Practical assignment
Quiz based assignment
Submits
Submits
Gets feedback
Sees score, gets feedback
Points added
New Card reward

05 · Iterations

Exploring before deciding

A few early directions for the dashboard before landing on the final layout.

Early dashboard layout iterations

06 · Final Designs

From opening the app to unlocking a card

Home screen with greeting, streak and daily missions

A home screen that feels like a mission, not a to-do list

  • A greeting and mascot make it personal before practice even starts.
  • Streak and points sit on the first screen, so every effort feels part of a bigger journey.
  • The day is broken into a few small missions — kids never have to think about the whole course.
  • Playful visuals keep a busy page from feeling heavy.

“Missions” instead of tasks

  • A small word change that makes practice sound exciting for this age group.
  • Each mission shows clear tags and the points on offer.
  • Awards and a bit of suspense keep kids on track.
  • A gentle reminder links today’s practice to long-term improvement.
Missions screen with tags and points

Practice that feels like a game, not an exam

Practice question screens

Light, like Duolingo

Short questions and instant interaction keep it playful.

Many ways to test

Visual, listening and pattern questions — not endless MCQs.

Kids stay involved

They look, listen and choose, so they’re actually thinking.

Little cheers along the way

Points, hints and the mascot encourage them as they go.

Clear before, encouraging during

Practice screen with sa re ga ma notesPractice screen with mascot feedback

Low cognitive load

Instructions show up before the activity starts, so there’s no confusion mid-way.

Feedback on the go

The mascot reacts as they answer — not just after they finish.

Reward screen after finishing practice

Celebrate the effort first, then show the score

  • Praise comes first — finishing is the win.
  • Rhythm and accuracy show what went well and what to work on.
  • Card progress gives a reason to keep going instead of ending at a score.
  • A mystery card sparks curiosity about what’s next.

Achievements worth collecting, not just earning

  • Each card is a different instrument — not another badge or number.
  • Inspired by the thrill of collecting Pokémon cards as a kid, made fully music-focused.
  • Locked cards stay hidden on purpose, so curiosity stays alive.
Collectible instrument achievement cards

07 · Takeaways

What I learned

Small steps start habits

Breaking practice into a few missions makes it easy to begin.

Rewards need meaning

Cards tied to real progress feel earned, not handed out.

Kind feedback keeps kids trying

Encouragement during practice matters more than a perfect score at the end.

See it in action

Click through the full prototype from the dashboard to unlocking a new card.

View Prototype
Mascot

Thanks for reading